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Hawk

Ore15 Energy2 Build time, s30

Hawk

The Hawk is a light, fast fighter with homing missiles. It attacks air targets only and excels at scouting and intercepting Thunders and Balloons. It is useless against ground armies. Produced in: Heliport.

Health180
Damage21
Attack interval1
Speed5
Sight range12
Attack range10
Target acquisition range15

Who is the Hawk?

The Hawk is a light and agile air unit designed for scouting and air control. Its high speed lets it cross the map quickly, intercept Thunders and Balloons, and reveal the opponent’s moves in advance. The Hawk cannot fire at ground targets, so it needs support from a ground army in battle.

Produce Hawks to scout from the air, defend against enemy aircraft, or prepare for a long game in which control of the sky becomes especially important.

A Hawk chasing down an enemy Thunder — air interception in Honest War

Hawk strengths

  • The best scouting unit in the game.
  • Can catch up with and intercept slower Thunders and Balloons.

Hawk weaknesses

  • Vulnerable to Turrets and any unit that can attack air targets.
  • If you build too many Hawks, your opponent can turn the battle around by switching to a ground army.

Hawk chevrons: what they are and how they work

Chevrons are curved stripes shown above the unit. They have three levels:

  1. +10% health and damage
  2. +20% health and damage
  3. +30% health and damage + regeneration

To earn one chevron, the Hawk must deal a certain amount of damage to enemy units.

Hawks with chevrons guarding a base in Honest War

Upgrades in the Heliport

The upgrade levels cost 10, 20, and 30 ore, respectively.

Armor IArmor IIArmor III+10%, +20%, +30% to aircraft health.
Attack IAttack IIAttack III+10%, +20%, +30% to the base damage of aircraft.
No chevrons1 chevron2 chevrons3 chevrons
No upgradesHealth: 180
Damage: 21
Health: 198
Damage: 24
Health: 216
Damage: 26
Health: 234
Damage: 28
Attack I + Armor IHealth: 198
Damage: 24
Health: 216
Damage: 26
Health: 234
Damage: 28
Health: 252
Damage: 30
Attack II + Armor IIHealth: 216
Damage: 26
Health: 234
Damage: 28
Health: 252
Damage: 30
Health: 270
Damage: 32
Attack III + Armor IIIHealth: 234
Damage: 28
Health: 252
Damage: 30
Health: 270
Damage: 32
Health: 288
Damage: 34

Massed air force

The air force is built around many Thunders protected by Hawks. It is especially effective on large maps, where aircraft can fly around obstacles freely.

The main counters are a larger Hawk force or a ground army made up of Peacemakers, Titans, and Waves.

Air + ground

This composition combines air and ground units. On large and medium maps, its core often consists of Lynxes, Hawks, and Thunders. On small maps, Lynxes are more often replaced with heavier units: Tanks, Waves, Titans, Devastators, and Peacemakers.

When both players use similar army compositions, the advantage goes to the one who adapts in time by adding more counters to the opponent’s army.

Takeoff and landing

Air units can land and take off again. Landing and takeoff each take 2 seconds. During the transition, the unit cannot move or carry out other commands.

LandingLanding requires a free space on the ground. Once the landing is complete, the air unit becomes a ground unit, cannot move, and has its view range halved. The Thunder and Hawk also stop attacking.
TakeoffAfter takeoff, the unit can move again and regains its full view range. The Thunder and Hawk can attack again. Take off in advance: during the two-second transition, the aircraft cannot defend itself.

Hawk view range after landing: 12 → 6.

What does the Hawk say?

Frequently asked questions about the Hawk

What is the Hawk effective against?

The Hawk attacks only air targets: it is effective against the Thunder and Balloon, but completely useless against ground units and weak against Turrets.

Why is the Hawk the best scout?

The Hawk has a long sight range of 12 and high speed. Flight lets it reveal the map quickly and escape pursuit. Its sight range drops to 6 after landing.

How do you counter a large number of Hawks?

Switch to a ground army: the Hawk cannot attack ground targets, so large groups of Peacemakers, Titans, and Waves, supported by Turrets, can easily stop an air force made up mainly of Hawks.

When should you build Hawks?

In a long game or for air defense, Hawks are faster than Thunders and Balloons and are designed to intercept aircraft.

THE ARMY AWAITS ORDERS

The Hawk is the terror of the skies!

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