PLAY IN YOUR BROWSER Units. Titan.

Titan

Ore20 Energy4 Build time, s45

Titan

The Titan is a heavy combat robot with homing missiles. It attacks ground and air targets and has enormous health and high damage, but moves slowly. Effective against Thunders, Lynxes, and Tanks in N.A.T.A.S.H.A. mode. Ineffective against Devastators. Produced in: Barracks. Requires: Laboratory.

Health600
Damage30
Damage interval1
Speed2
Visibility distance11
Attack distance9
Aggression distance12

Who is the Titan?

The Titan is a huge armored robot with homing missiles. It is a walking fortress: it moves slowly across the battlefield, absorbs enemy fire, and destroys both ground and air targets.

To use the Titan well, consider its role in the early, mid, and late game as well as the enemy composition.

Titan firing a missile at a Peacemaker behind the base gates

Titan strengths

  • The highest base health among all units lets the Titan shield the rest of the army.
  • High damage and the ability to attack both ground and air targets make it a self-sufficient combat unit.
  • Destroys Tanks in N.A.T.A.S.H.A. mode and handles Lynxes well.
  • Early in the game, it can withstand Peacemakers without Shield and repel a small air attack.
  • Its attack range lets it fire at Workers from beyond a deposit and halt ore harvesting.

Titan weaknesses

  • High cost and long production time: 20 ore, 4 energy, and 45 seconds. One Barracks is not enough for mass Titan production.
  • You can hire this unit only after building the Laboratory, and before that you also need a Barracks and a Factory.
  • Uses 4 energy, almost the entire output of one basic Reactor.
  • Low speed limits the Titan on large maps and makes it difficult to switch attack directions quickly.
  • Devastators gain +200% damage against the Titan and regular Tanks gain +75%. Waves and large groups of Peacemakers are also dangerous.

The Titan at each stage of the game

  1. Early game. On a small or narrow map, the Titan can operate independently, pressure the economy, and defend the base. While it is being produced, close passages with Gates in advance to stop an early Lynx.
  2. Mid game. In a mixed army, the Titan stands at the front or center and absorbs damage. If the opponent has amassed Devastators and regular Tanks, keep the giant behind the main army.
  3. Late game. On large maps, low speed reduces its value, while mass production requires several Barracks and a strong economy. The Titan remains useful when defending the main base.

Attacking the economy

If the terrain allows it to move behind a deposit, the Titan can fire at Workers from beyond the ore. Early in the game, the opponent cannot remove such a giant quickly, so even a short attack can halt harvesting for a long time.

Positioning and healing

Early on, the Titan can usually operate on its own. In a mixed army, place it at the front or center to absorb damage, but keep it farther back against many Devastators and regular Tanks. Preserve a wounded Titan: a Balloon with Healing restores its health on board, while Workers cannot repair it.

When you have several Titans, healing them on board is significantly cheaper than producing replacements.

Titan chevrons: what they are and how they work

Chevrons are curved stripes shown above the unit. They have three levels:

  1. +10% health and damage
  2. +20% health and damage
  3. +30% health and damage + regeneration

To earn one chevron, the Titan must deal a certain amount of damage to enemy units.

Upgrades in the Barracks

Armor IArmor IIArmor III+10%, +20%, +30% to infantry health.
Attack IAttack IIAttack III+10%, +20%, +30% to infantry base attack.

The Titan benefits from infantry upgrades in the Barracks.

No chevrons1 chevron2 chevrons3 chevrons
No upgradesHealth: 600
Damage: 30
Health: 660
Damage: 33
Health: 720
Damage: 36
Health: 780
Damage: 39
Attack I + Armor IHealth: 660
Damage: 33
Health: 720
Damage: 36
Health: 780
Damage: 39
Health: 840
Damage: 42
Attack II + Armor IIHealth: 720
Damage: 36
Health: 780
Damage: 39
Health: 840
Damage: 42
Health: 900
Damage: 45
Attack III + Armor IIIHealth: 780
Damage: 39
Health: 840
Damage: 42
Health: 900
Damage: 45
Health: 960
Damage: 48

Attack I and Armor I are worthwhile when much of the army comes from Barracks and the economy can support the extra expense. Level II upgrades are usually researched with two Centers actively harvesting, while level III upgrades belong in the late game if infantry remains the core composition. The more Centers working ore deposits, the easier it is to fund the full upgrade set.

Mixed army

The Titan works well with Peacemakers, Waves, and Devastators: it absorbs damage while its allies control the enemy and return fire.

If the opponent focuses on Tanks, Peacemakers, or Devastators, add Thunders and Lynxes. A useful rule is one Lynx per three or four enemy Peacemakers.

Titan group

Several Titans can operate independently on small and medium maps if the opponent has not amassed Devastators, regular Tanks, or Waves.

Against Peacemakers without Shield, a rough rule is no more than three per Titan. Continuous production requires several Barracks because one cannot replenish such an expensive army quickly enough.

Micro: hit and fall back

The Titan’s attack range is shorter than the Hawk’s and a Tank’s in N.A.T.A.S.H.A. mode, but it can still fire from behind the main army. Pull it back after each shot: the opponent must either stop chasing or advance through fire from the rest of your units.

Titan attacking a Peacemaker with a homing missile

What does the Titan say?

Titan FAQ

Where is the Titan produced?

The Titan is produced in the Barracks, but you can hire it only after building the Laboratory, which in turn requires a Barracks and a Factory.

What is the Titan afraid of?

Above all, Devastators with their +200% bonus and regular Tanks with +75% damage against Titans. The Tank bonus is disabled in N.A.T.A.S.H.A. mode. Waves and large groups of Peacemakers are also dangerous.

Can Workers repair the Titan?

No, Workers cannot repair the Titan. The Balloon can heal it after the "Healing" research from the Laboratory: it quickly restores the Titan's health right on board.

On which maps is the Titan strongest?

It is strong at every stage on small maps around 12×12 tiles and on narrow maps. On large maps, low speed is a drawback, but it remains useful for base defense.

THE ARMY AWAITS ORDERS

The Titan brings light!

PLAY IN YOUR BROWSER

Join us!

© 2026, Honest War. All rights reserved. 12+