Barracks
12
30
The Barracks is the infantry production building. Every army starts here.
| Health | 750 |
|---|---|
| Maximum buildings | 4 |
| Visibility distance | 10 |
|---|
Produces
Upgrades
12
30
The Barracks is the infantry production building. Every army starts here.
| Health | 750 |
|---|---|
| Maximum buildings | 4 |
| Visibility distance | 10 |
|---|
Produces
Upgrades
The Barracks turns the first economic investments into combat-ready infantry and sets the pace of the early game. Through it, the basic economy becomes a steady flow of troops: infantry forms a defensive line, reinforces a mobile squad, or prepares for an attack. Until more advanced production buildings appear, the Barracks is what turns ore and energy into direct control of territory.
The Peacemaker attacks both ground and air and fits most compositions. The Devastator protects the base from Lynxes and deals increased damage to heavy ground targets. The Titan moves slowly but absorbs heavy damage and threatens both ground and air units.
One Barracks is enough for occasional reinforcements in a mixed army, but mass Peacemakers, Devastators, or Titans require additional buildings. A Barracks can be placed closer to the front or even hidden near the enemy base, but such an attack demands early investment and leaves less ore for the economy.
Peacemakers are available immediately, the Devastator becomes available after the Factory is built, and the Titan additionally requires a Laboratory.
Building the Barracks unlocks the Factory and further technology progression.
The Barracks itself consumes no energy, but every ordered unit reserves energy the moment it is queued — before it even leaves the building. That is why production is planned around three numbers at once: ore, energy, and time.
| Unit | Ore | Energy | Time, s |
|---|---|---|---|
| Peacemaker | 6 | 1 | 15 |
| Devastator | 12 | 2 | 25 |
| Titan | 20 | 4 | 45 |
The Devastator requires a completed Factory, and the Titan also needs a Laboratory. For how the overall energy balance works and what to do when the game warns “Build more reactors”, see the Reactor page.
Note: this requires good Peacemaker micro skills.
Produce two Workers, but send the first one to the opponent’s base.
As soon as the Worker reaches the opponent’s base, build a Barracks.
When you have 10 ore, use the second Worker to build a Reactor at your base.
Produce a Peacemaker and try to damage the opponent’s economy as much as possible.
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