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Reactor

Ore10 Build time, s20

Reactor

The Reactor is a portable nuclear power unit that increases available energy.

Health450
Provides energy5
Visibility distance8
Maximum buildings5

Research

Power IThe Reactor has the ability to increase its energy output to 7.
Power IIThe Reactor has the ability to increase its energy output to 9.

What is the Reactor?

The Reactor sets the limit for army growth: ore pays for production, while energy determines how many units can be fielded at once. Expanding through several Barracks, Factories, or Heliports therefore requires the energy network to grow in advance. Without it, even a rich economy cannot quickly turn a stockpile of ore into the composition it needs.

How much energy does the army use?

To know when to build the next Reactor, you only need to know how much energy each unit requires. Buildings use no energy — the entire supply goes to the army.

Worker1Peacemaker1
Devastator2Tank2
Lynx2Wave2
Thunder2Hawk2
Balloon2Titan4

One important detail: energy is reserved not only by finished units but also by orders waiting in building queues. If Titans are already ordered in two Barracks, there may not be enough spare capacity for a new order, even though those Titans have not appeared on the field yet.

Energy for the army composition

The number of Reactors you need depends on the chosen army. One Titan uses almost the entire output of a basic Reactor, while mass-producing infantry, vehicles, or aircraft quickly consumes the remaining capacity. Prepare a new energy source before starting another production line, not after unit orders stop.

A vulnerable part of the base

Tanks deal increased damage to buildings, so an attacker often focuses fire on Reactors during an assault. Losing several installations at once reduces available energy and disrupts production. Place Reactors inside the protected part of the base and repair them with Workers in time.

What happens when you run out of energy?

An energy shortage does not shut down the base, but it stops army growth. Here is what happens:

Reactor upgrades

Power ICosts 10 ore and takes 20 seconds to research. Increases the Reactor’s energy output from 5 to 7 and fully restores the building’s health when complete.
Power IICosts 12 ore and takes 20 seconds to research. Increases the Reactor’s energy output from 7 to 9 and also fully restores the building’s health when complete.

The most cost-effective way to build up energy

A new Reactor and both upgrades provide energy at different prices: the Reactor itself costs 10 ore for +5 (2 ore per point of energy), Power I costs 10 ore for +2, and Power II costs 12 ore for +2. This leads to a simple investment order:

  1. First, build new Reactors until you hit the limit of 5 Reactors: this is the cheapest energy in the game.
  2. Then research Power I on every Reactor. It gives the same increase as Power II but costs less.
  3. Only then take Power II. Upgrades are researched in each Reactor separately and strictly in order — you cannot take the second level right away.
  4. When all 5 Reactors are fully upgraded, only additional Centers provide more energy — they cost more, so save them for the late game.

Can an upgrade save a Reactor under fire?

The full health restore on upgrade completion turns Power I into an emergency repair, but on the Reactor this trick works right at the limit. A Tank hits buildings with double damage: 60 per shot every 2 seconds, or 30 health per second. A single Tank takes down an intact Reactor with its 450 health in about 15 seconds — while the research takes 20. The conclusion: starting Power I on an untouched Reactor already under Tank fire is too late. The trick works when the research was running before the attack, when the raid comes from Peacemakers or Thunders without double damage to buildings, or when a repairing Worker absorbs most of the incoming damage and stretches the demolition beyond 20 seconds.

The economics of the trick are excellent, though. Power I costs the same 10 ore as a new Reactor: if the research finishes in time, the building stays in service for the same price and brings a permanent +2 energy — instead of rebuilding a destroyed Reactor from scratch and waiting another 20 seconds without its output.

Reactor FAQ

When should you build the first Reactor?

The starting Center provides only 5 energy — enough for five Workers. By eight Workers on a standard base you already need the first Reactor, so it is usually among the very first buildings.

How many Reactors do you need for your army?

Add up the energy your units use and subtract the 5 energy of the starting Center — the rest is covered by Reactors at 5 energy each. For example, an army of 4 Tanks, 8 Peacemakers, and 6 Workers reserves 22 energy, so you need at least 4 Reactors, and it is best to keep a small margin for orders in building queues.

What is the maximum energy you can reach?

65 energy. To picture the ceiling: 16 Titans at 64 energy, or a mixed force of 28 combat units at 2 energy each plus 9 Workers. Beyond that, the army can only be changed, not grown.

Does the Reactor have any build requirements?

No, the Reactor has no requirements — a Worker and 10 ore are enough. Construction takes 20 seconds, so you can expand your energy capacity at any point in the match.

Why are Reactors often destroyed first?

The Reactor has only 450 health — less than any production building — and Tanks deal double damage to buildings. That is why Reactors are placed deep inside the base and repaired by Workers before the damage becomes critical.

THE ARMY AWAITS ORDERS

The Reactor is the foundation of the nuclear economy.

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